Some parts of this post is on my final TR:A video but the whole post did not fit in the description box so I am posting it in its entirety here. This is a loose review of the game.. loose because I'm not formally reviewing it but just addressing certain things. It is also a reflection on my experiences with it and why I did some things the way I did.
Enjoyability:
First off I want to clarify my statement that this has been one of the best games I've ever played. I feel like I'm going to get some people saying this or that about it. I say it's one of the best games I've played based on my personal enjoyment of the game. I'm well aware of its faults but I genuinely enjoyed this game so much that it takes a place among my top most enjoyed.
This was my first Tomb Raider game so maybe all TR games have this vibe but I loved the feel of accomplishment in this game. Not only does it make you feel good after solving something but it makes you feel like you're actually DOING something. A lot of the times, I find puzzle games annoying because I just don't get the point of the puzzle (why it's there, why the heck I would do it) or the actions involved in the puzzle are really boring (like pick this up, put it there, run back and pick something else up, put it else where). I really liked the fact that I was solving puzzles so Lara could GET somewhere. Not sure if I'm making myself clear but I really connected with Lara and liked getting her to her destinations.
Inconsistencies with the original TR:
I'm aware that this game isn't an exact replica of the first TR game. I know it left out some things or added this or that. The specifics I do not know but personally it makes no difference to me. Those who have a gripe with it do because they were expecting everything they saw in TR. As a TR newbie I really had no problems with this flaw.
Graphics:
I'm very glad they made TR:A because to be honest, I probably would never have experienced any part of TR 1 otherwise. I'm not exactly a graphics whore (I don't really care for crazy detail or life like textures... I don't drool over the graphics of Crysis 2 or anything) but I don't particularly like old 90's era graphics (Another reason I probably would never have played TR 1, unrelated to graphics, is that I hate old school controls). I really liked TR:A's graphics. They weren't up to today's standards but I liked the feel of it. It was modern enough yet had its own... personality to it. Weird as that sounds.
Combat Controls:
You've heard me say SO many times in this LP that Lara is sometimes hard to control in combat. You're probably tired of hearing it since I bitched about it so much! But I looked around at some reviews of this game and it turns out it's not just my personal inability that made it seem like Lara wasn't doing what I told her to... it's a real problem. Other people have said too that the camera and directional controls were really awkward during combat and I will definitely agree. I mean, it's not fun clicking the mouse to continuously shoot for 30 minutes of a boss fight because that's the only way I can get the camera to cooperate and therefore the only way I will get Lara to go the way I want her to most of the time.
The headshot thing was an interesting idea but it did not execute well. Reason being what I just described above... Lara does not go the direction you think she will unless the camera is just right. So outside of boss battles if the game threw me an enemy with headshot inducing abilities I could not do it because I hadn't readied the camera for it.
Poor introduction of some mechanics:
This game's beginning was nice; it was a little tutorial area with little pop ups telling you how to do things, etc. But later in the game it introduced new elements without actually telling you about it. The perpendicular wall jump off the grapple was crazy hard for me simply because I didn't know HOW to do it... Never mind that, how about the fact that I didn't even know it was possible in the first place? Even after accomplishing it in that room where I first encountered it, I still didn't know how to actually do it. It's only near the end of the game (that room with tons of pillars where I inserted two pieces of the scion) that I finally figured it out. What about the speed jump off of poles? I had no idea I could do that until I discovered it by accident in the Obelisk of Khamoon when I just happened to tap space twice. Even then I didn't know that you had to be pressing the direction she's going until that huge water room much later.
Was it all in Croft Manor? I have no clue. Either way, a player isn't guaranteed to play CM first anyways so mechanic introduction should be in the main game.
Reflections:
Even with these faults though, I really enjoyed the game. Not only was this my first TR game but it was my first puzzle platformer. I understand that a lot of viewers probably got pretty frustrated at me at some points because I just would not a see a simple solution; but my counter to that is a psychology based one. I have never played a game like this before so all these puzzles are new to me. Even if someone plays this game for the first time, if they have experience in other games of the same genre, then they have a "schema" in their mind for what to expect in certain situations. Most puzzles aren't 100% unique but take traditional puzzle elements such as "pull a lever and something, somewhere will happen". Now, that particular schema I obviously had... but other more complex ones I did not.
It was interesting to myself to see my own progress. When I first started this game I found it hard to get into because everything was new to me. I had no previous experiences to relate to; therefore, that meant more brain power; therefore, it was something my brain regards as work. It was only half-way or even 3/4 through the game that I truly started enjoying it as much as I said I did because now I had all these experiences that told me what to look for, what I could expect, what a probable solution might be, etc.
More Tomb Raider?:
The day after finishing TR:A I downloaded TR: Legend (from Steam, silly) because I felt my fun with Tomb Raider was just beginning. TR:A laid down some basics for me and at the end I was really starting to get it. I didn't want it to end there so the adventure continues in TR: Legend (which, btw, I am happy to find is a lot like TR:A). I thought about LPing TR: Legend as well but decided against it. I want to experience a TR game without the recording going on. Believe it or not, it does make a difference. With a recording going I'm less likely to try a variety of things and more likely to miss things in my desire to not waste time. That's actually true of all my LPs. I won't speak definitively for other LPers but that's probably the case for a lot of people.
Not only that but the reason it took me so long to finish TR:A is because of the editing involved in the TR videos. Even though I try to not waste time, it's a puzzle game... I'm obviously going to have to stand around gathering information, trying and failing, etc. I have to go through the videos and try to balance things out so the video isn't TOO boring. I need to leave in parts where I explain my thinking and parts where I try something (and either fail or succeed), cut out needless repetition due to death or jump fails, and make sure that if anything new happens, it's shown in the video. It can take anywhere from 10 - 60 minutes to edit a TR:A video. The finale took me about an hour to edit... which is longer than it took to record it. It'll be nice to just go through a TR game without gaps where I'm editing.
Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts
Thursday, 14 June 2012
Tuesday, 12 June 2012
Skyrim Makes Me Sick
Those of you who either talk a lot with me, watch my videos, or interact with me a lot on the forums may know that I have not completely enjoyed Skyrim. I guess it was a combination of many things, one of which is that I did have high expectations and didn't really feel like they were entirely met. I don't have a phenomenal gaming computer (in fact, I have a MacBook Pro running Windows Vista on a partition) so the graphics settings aren't exactly great (but I can still run it at moderate settings fairly well) so maybe that's why, but I felt like the game felt... lifeless. It tried to copy real life so much that it lacked vibrance. Also factor in the fact that it takes place in the Nordic regions where there naturally is just a lot of white and brown and you get a rather... colourless game. The combat feels way too boring though some people have recommended playing a melee or bow character instead of my customary mage. As a mage, so far it's just pressing L&R mouse buttons together and just pointing it. I don't really feel engaged at all with the story and I just feel a bit lost as to who my character is. Usually I can just invent something and I get attached to my characters easily... but not so with Skyrim.
There. You have the bulk of my complaints with Skyrim. However, the biggest one is that Skyrim just makes me sick. Literally. When I play Skyrim I feel nauseous and the hollow between my eyes and brow bone start hurting. The first time I ever encountered a game I felt physically ill with was an LP I was watching on YouTube. I could not watch although I liked the game and commentator due to the fact that I felt so nauseous watching it. Since then I haven't had the problem. But alas, Skyrim enters my life and here I meet once again: another game that makes me physically ill. At first I didn't pair the game and the symptoms together but soon it became clear that playing Skyrim caused me to have motion sickness.
I felt a bit stupid. I mean really. It's a game... and I'm sitting here feeling motion sick because of it?! Of course the immediate thought in my head was "am I the only one who's sensitive enough to get sick like this?" A quick google search shows... no, of course not. In fact, there's a lot more people who suffer from video game motion sickness than I thought. It's not just the first-person-view of the game. If it was, I'd feel sick playing Fallout 3 and Fallout: New Vegas too... but I do not. So what is it? A little article on About.com takes some guesses about the head-bobbing, weapon-bobbing, and lack of focal points but they freely admit their speculations are purely from their own experiences. I don't know what it is for me. I walk around without my weapons drawn in both FNV and Skyrim so it's not weapon bob. Do either of those games have head-bobbing? I never noticed it but perhaps Skyrim has it...? Google time.
Yep. In fact, the top results are people asking how to turn it off and one guy says his wife has motion sickness. It looks like FNV does not have head-bobbing, only weapon bobbing. So it's probably the head-bobbing. So after this revelation I have decided that I will no longer voice my opinions on Skyrim. It wouldn't be fair to the game; I would obviously be biased by the fact that whenever I play it I am in a state of physical illness. Obviously, I would not enjoy the experience and obviously that would taint my view of the game.
I just hope I can somehow overcome it or get around it so I can play what may be a quality game. I also feel very bad since someone gifted it to me =/.
There. You have the bulk of my complaints with Skyrim. However, the biggest one is that Skyrim just makes me sick. Literally. When I play Skyrim I feel nauseous and the hollow between my eyes and brow bone start hurting. The first time I ever encountered a game I felt physically ill with was an LP I was watching on YouTube. I could not watch although I liked the game and commentator due to the fact that I felt so nauseous watching it. Since then I haven't had the problem. But alas, Skyrim enters my life and here I meet once again: another game that makes me physically ill. At first I didn't pair the game and the symptoms together but soon it became clear that playing Skyrim caused me to have motion sickness.
I felt a bit stupid. I mean really. It's a game... and I'm sitting here feeling motion sick because of it?! Of course the immediate thought in my head was "am I the only one who's sensitive enough to get sick like this?" A quick google search shows... no, of course not. In fact, there's a lot more people who suffer from video game motion sickness than I thought. It's not just the first-person-view of the game. If it was, I'd feel sick playing Fallout 3 and Fallout: New Vegas too... but I do not. So what is it? A little article on About.com takes some guesses about the head-bobbing, weapon-bobbing, and lack of focal points but they freely admit their speculations are purely from their own experiences. I don't know what it is for me. I walk around without my weapons drawn in both FNV and Skyrim so it's not weapon bob. Do either of those games have head-bobbing? I never noticed it but perhaps Skyrim has it...? Google time.
Yep. In fact, the top results are people asking how to turn it off and one guy says his wife has motion sickness. It looks like FNV does not have head-bobbing, only weapon bobbing. So it's probably the head-bobbing. So after this revelation I have decided that I will no longer voice my opinions on Skyrim. It wouldn't be fair to the game; I would obviously be biased by the fact that whenever I play it I am in a state of physical illness. Obviously, I would not enjoy the experience and obviously that would taint my view of the game.
I just hope I can somehow overcome it or get around it so I can play what may be a quality game. I also feel very bad since someone gifted it to me =/.
Tuesday, 8 May 2012
Fallout: New Vegas Troubles
My Fallout: New Vegas LP has been put on pause momentarily due to the fact that I cannot seem to get the game to load properly. It's very odd; it worked just fine then a week later I go to play it again and it will not work. First sign of something wrong was when it would not load my mouse once I launched the game. If you own FNV or FO3 then you know that if you click during the intro it skips forward to the menu screen. Well I could not do that which puzzled me. Once it got to the menu screen itself it didn't load the actual menu for a long long time. Just sat there with that picture of the character with the gas mask and revolver. Finally it loads the menus so I press continue and it takes me to the loading screen. Round and round the roulette goes, where it stops.... who the fuck knows. It just kept going for SO long that I ended up having to force exit the game. Even THAT was hard to do because it refused to minimize the game so I had to put my computer to sleep, wake it up, at which point it froze for a while then exit the game in the processes.
I am by no means a techie person but I doubt that I'd be able to figure it out even if I was. I replicated the above three times. No changes whatsoever. I know they say it's stupid to try the same thing over and over again but I find that an exception exists with computers... especially after rebooting the thing. But no, not this time. After some google searching I've got a couple things that I might try out but not at the moment. I just don't feel like messing with the damned thing right now. I'm just in that kind of mood where the prospect of dealing with something like that makes me just feel exhausted already.
I already liked Fallout 3 over Fallout: New Vegas but the number of glitches, bugs, and now this that I have to deal with with FNV makes me kind of tired of it and biases me against it more. Don't get me wrong, I'm still enjoying the game and think it's a good game... but it's raising Fallout 3 more in my eyes.
I guess the biggest issue I have with FNV right now is that I feel completely... objective-less. Fallout 3 at least still had a over arching motivation for my character: finding her dad, then fulfilling her parents' dream of pure water for everyone. But FNV? What the heck is my character doing? Gaining power? For what? The starting motivation of finding Billy who "killed" me is long since dealt with since I punched him to death in front of Mr. Happy-Go-Lucky.
Maybe I'll feel differently once I get further in the main quest or do some of the DLCs.
I am by no means a techie person but I doubt that I'd be able to figure it out even if I was. I replicated the above three times. No changes whatsoever. I know they say it's stupid to try the same thing over and over again but I find that an exception exists with computers... especially after rebooting the thing. But no, not this time. After some google searching I've got a couple things that I might try out but not at the moment. I just don't feel like messing with the damned thing right now. I'm just in that kind of mood where the prospect of dealing with something like that makes me just feel exhausted already.
I already liked Fallout 3 over Fallout: New Vegas but the number of glitches, bugs, and now this that I have to deal with with FNV makes me kind of tired of it and biases me against it more. Don't get me wrong, I'm still enjoying the game and think it's a good game... but it's raising Fallout 3 more in my eyes.
I guess the biggest issue I have with FNV right now is that I feel completely... objective-less. Fallout 3 at least still had a over arching motivation for my character: finding her dad, then fulfilling her parents' dream of pure water for everyone. But FNV? What the heck is my character doing? Gaining power? For what? The starting motivation of finding Billy who "killed" me is long since dealt with since I punched him to death in front of Mr. Happy-Go-Lucky.
Maybe I'll feel differently once I get further in the main quest or do some of the DLCs.
Saturday, 14 January 2012
Sinovera's Gaming History
Just a normal blog post today... though a lot has happened in Fallout 3. I don't think I quite realized how much I liked that game until I finished the LP of it and moved on to other games. In fact, I think it's safe to say that it is my favourite game at the moment. To be completely honest, I haven't played as many games as people seem to think I have.
I cannot really name my first game as my first console was the PAL SNES and my first cartridge was a 76 game pack. So any one of those games may have been my first. Some that I remember playing a lot are: Antarctic Adventure, Charlie's Circus, Pooyan, Twin Bee, and City Connection. I searched on youtube couple years ago and couldn't believe that someone actually had some videos up of that cartridge. Unfortunately, they didn't do all the games but they did do a couple of the better selections of the 76. Here is the playlist if you're curious what I'm talking about: 76-in-1 Rush Talkthrough. We also had the original Super Mario Bros. in which, I realized as I looked back on it, I never actually got very far. Didn't stop me from playing it for hours and hours though.
Then my dad brought back the North American SNES from his visit to Canada. He had gotten the promotional Donkey Kong + SNES package deal as a coming home present for me and my sister. We only had Donkey Kong. We only EVER had Donkey Kong. We never got any other cartridge. But being kids we were completely fine with that. We played Donkey Kong so so much. I remember the two of us being stuck at the Mine Cart Madness stage and me being awestruck when my sister finally beat it (she is 3 years older than me by the way). I think when I was around 6 or 7 my dad played Age of Empires and I watched, learned, and played it on my own.
The above is all prior to 1998 which is when we made our immigration to Canada. After the move I still played the two consoles/cartridges (same thing really lol) but I also played some games on the computer. I had no idea at the time (I was 8 - 10-ish) but these were games that were being emulated on our computer and were mostly originally for the Sega Genesis or NES/SNES. I have no idea how my dad got them on our computer way back then (around 1998 - 2000) but obliviously I played them. I don't actually remember a lot of these but Theme Park was one of them and Pocahontas. We had on CD-ROM the original Rayman game. Not sure when that was purchased. Somewhere in here I got a Gameboy Colour for my birthday and played Pokémon Yellow. We never got the full AoE 2 game but we had a demo of it which my sister and I played quite a bit. We were still young so we were fine with the demo for a while before we actually grew skilled enough to hit the demo's limits.
Then this brings me to something connected to a current LP of mine, Harry Potter and the Prisoner of Azkaban. I mention in that LP that Chamber of Secrets was my first 3D game and indeed it was. December of 2002, we were going on vacation to a cabin in Sun Peaks (a ski resort) with two other families. My parents didn't want us to be bored during the evenings there so we went out and bought Harry Potter and the Chamber of Secrets for the PC. I remember being the only one who really understood how to play the game and the other kids would hand the laptop over to me when they got stuck.
My single player game "career" ended there for a long time. I turned away from video games for couple of years and instead opted for online text-based RPGs. I was quite big in the community I was in, I eventually became the site Manager and Site Designer. Fancy titles but nothing really big as the "site" was an MSN group. I'm sure no one knows what the hell that is but it was kind of like a forum that MSN used to run ages and ages ago. In fact, our site had become the number one (based on activity rating) MSN group in the listings. Then when I was 14 I started blogging on MSN Spaces and through that met a friend who reintroduced me to video games.
Don't laugh... but my re-entry into the world of video games started with Gunbound. Though most of you probably have never heard of it. It's a cartoony style 2D multiplayer game in which you enter matches with a team. You're set on a stage and you adjust angle and power of your shots so that you hit the enemy and either kill them or make them fall off the stage. I was quite the pro Nak.
Then I met a friend on Gunbound who introduced me to MMORPGs. Silkroad Online to be exact. I was hooked on that game for about 2 years. Then I moved on to Rappelz for 1 year but I never really grew very fond of Rappelz. It rather had to do with the people. I missed my old Silkroad guild mates and I still do from time to time. Though I say I played Rappelz for 1 year, what I mean is that for 1 year that was the only game I played. Doesn't mean I played it particularly a lot. Also got Age of Empires 3 and played that a lot somewhere in these years. At this stage I was about 17. So as you can see, I've been a gamer for many years but haven't played a big variety of games.
When I went off to university at the age of 18 I was completely video game free. I had been so addicted to those MMOs that when I finally managed to quit it all I was actually quite intimidated at the thought of becoming addicted to gaming again. Which is why I bought a my MacBook. I had resolved not to play video games but just in case my will should waver I would be forced to be unable to play video games by incompatibility. It worked... sort of. In November my friend from Rappelz told me about Dragon Age: Origins which had just come out. He had gotten it and was just raving about how good it was. Once I got home for the Christmas break I had my sister buy it for me for Christmas and completed it in about 5 or 6 days. Needless to say, Dragon Age: Origins completely revitalized my love of video games and also showed me what a great single player RPG could be.
The rest of that school year I was still without means to game but I found another way to quench my thirst for video games. Yep, you guessed it: Let's Plays.
I cannot really name my first game as my first console was the PAL SNES and my first cartridge was a 76 game pack. So any one of those games may have been my first. Some that I remember playing a lot are: Antarctic Adventure, Charlie's Circus, Pooyan, Twin Bee, and City Connection. I searched on youtube couple years ago and couldn't believe that someone actually had some videos up of that cartridge. Unfortunately, they didn't do all the games but they did do a couple of the better selections of the 76. Here is the playlist if you're curious what I'm talking about: 76-in-1 Rush Talkthrough. We also had the original Super Mario Bros. in which, I realized as I looked back on it, I never actually got very far. Didn't stop me from playing it for hours and hours though.
Then my dad brought back the North American SNES from his visit to Canada. He had gotten the promotional Donkey Kong + SNES package deal as a coming home present for me and my sister. We only had Donkey Kong. We only EVER had Donkey Kong. We never got any other cartridge. But being kids we were completely fine with that. We played Donkey Kong so so much. I remember the two of us being stuck at the Mine Cart Madness stage and me being awestruck when my sister finally beat it (she is 3 years older than me by the way). I think when I was around 6 or 7 my dad played Age of Empires and I watched, learned, and played it on my own.
The above is all prior to 1998 which is when we made our immigration to Canada. After the move I still played the two consoles/cartridges (same thing really lol) but I also played some games on the computer. I had no idea at the time (I was 8 - 10-ish) but these were games that were being emulated on our computer and were mostly originally for the Sega Genesis or NES/SNES. I have no idea how my dad got them on our computer way back then (around 1998 - 2000) but obliviously I played them. I don't actually remember a lot of these but Theme Park was one of them and Pocahontas. We had on CD-ROM the original Rayman game. Not sure when that was purchased. Somewhere in here I got a Gameboy Colour for my birthday and played Pokémon Yellow. We never got the full AoE 2 game but we had a demo of it which my sister and I played quite a bit. We were still young so we were fine with the demo for a while before we actually grew skilled enough to hit the demo's limits.
Then this brings me to something connected to a current LP of mine, Harry Potter and the Prisoner of Azkaban. I mention in that LP that Chamber of Secrets was my first 3D game and indeed it was. December of 2002, we were going on vacation to a cabin in Sun Peaks (a ski resort) with two other families. My parents didn't want us to be bored during the evenings there so we went out and bought Harry Potter and the Chamber of Secrets for the PC. I remember being the only one who really understood how to play the game and the other kids would hand the laptop over to me when they got stuck.
My single player game "career" ended there for a long time. I turned away from video games for couple of years and instead opted for online text-based RPGs. I was quite big in the community I was in, I eventually became the site Manager and Site Designer. Fancy titles but nothing really big as the "site" was an MSN group. I'm sure no one knows what the hell that is but it was kind of like a forum that MSN used to run ages and ages ago. In fact, our site had become the number one (based on activity rating) MSN group in the listings. Then when I was 14 I started blogging on MSN Spaces and through that met a friend who reintroduced me to video games.
Don't laugh... but my re-entry into the world of video games started with Gunbound. Though most of you probably have never heard of it. It's a cartoony style 2D multiplayer game in which you enter matches with a team. You're set on a stage and you adjust angle and power of your shots so that you hit the enemy and either kill them or make them fall off the stage. I was quite the pro Nak.
Then I met a friend on Gunbound who introduced me to MMORPGs. Silkroad Online to be exact. I was hooked on that game for about 2 years. Then I moved on to Rappelz for 1 year but I never really grew very fond of Rappelz. It rather had to do with the people. I missed my old Silkroad guild mates and I still do from time to time. Though I say I played Rappelz for 1 year, what I mean is that for 1 year that was the only game I played. Doesn't mean I played it particularly a lot. Also got Age of Empires 3 and played that a lot somewhere in these years. At this stage I was about 17. So as you can see, I've been a gamer for many years but haven't played a big variety of games.
When I went off to university at the age of 18 I was completely video game free. I had been so addicted to those MMOs that when I finally managed to quit it all I was actually quite intimidated at the thought of becoming addicted to gaming again. Which is why I bought a my MacBook. I had resolved not to play video games but just in case my will should waver I would be forced to be unable to play video games by incompatibility. It worked... sort of. In November my friend from Rappelz told me about Dragon Age: Origins which had just come out. He had gotten it and was just raving about how good it was. Once I got home for the Christmas break I had my sister buy it for me for Christmas and completed it in about 5 or 6 days. Needless to say, Dragon Age: Origins completely revitalized my love of video games and also showed me what a great single player RPG could be.
The rest of that school year I was still without means to game but I found another way to quench my thirst for video games. Yep, you guessed it: Let's Plays.
Thursday, 29 December 2011
Let's Play Fallout 3 - Epilogue: Part 3 Going Down to Hell
This part describes a portion of the game which I played while being particularly vexed in real life. I first wandered around and discovered many locations... none of which were really consequential. There was one radio tower that was broadcasting a help signal in a near-by sewer but it turns out the signal was pretty old and the people asking for help were already long dead. Their bones were all that remained... and loot of course.
I decided to continue with the water caravan quest, the second part of which, called The Amazing Aqua Cura, is to determine what a ghoul named Griffon is doing with fresh water. He had been purchasing fresh water from Scribe Bigsley who isn't supposed to sell the water nor give them to ghouls but needs the funding. So off I go to the Underworld for the first time. I knew this place existed from the start not only because Gob in Megaton mentions he has friends/"family" there but because I had watched quill18's Fallout 3 Bastard Edition LP in which he played through a small portion of the beginning being a complete ass. However, I had never tried to find this place or really gave it much of a thought during my LP.
Once there, Griffon is out in the entrance hall selling his Aqua Cura. He is telling a group of ghouls that this amazing Aqua Cura will reverse the effects of their ghoul mutation. I buy one from him and then tell him that my pipboy 3000 detects radiation in the water. Of course he's all blah blah that can't be right blah. Don't quite remember how the conversation went but I was soon off to his bottling facility where I discovered that he saves the Aqua Pura to sell to humans and sells slightly irradiated water to the ghouls. Basically I force him to tell the people the truth and he is mobbed and killed by them.
To sum up my activities in Underworld, I kill Greta with a silenced 10mm pistol while she's out on her break for Ahzrukhal's quest (the silenced pistol wasn't really needed but I hadn't known she'd be out alone on break so I actually went back to a hotel where I remembered seeing the silenced pistol to retrieve it) which earned me Charon. Of course Charon kills Ahzrukhal once I acquire him which immediately endeared him to me. So now I have Charon with me.
I meet Mister Crowley who asks me to kill some ghoul haters but it actually turns out that's not the case at all. He just wants the keys that they have. Long story short I tell him that I'm going to keep the keys myself and find Fort Constantine. Later I kill Mr. Crowley as well which made Winthrop come running in to try to kill but but Charon gave him a shot to the head. Amazingly enough, no one else seemed to have noticed a thing. Carol, who was just in the room adjacent, didn't even hear a thing. I went and talked to her and she just blathered on about Greta. I haven't actually gotten around to doing that yet but along the way of acquiring the keys I met some interesting people and found interesting places.... Such as the Republic of Dave. I'm not sure if the inhabitants are just crazy or what. I was tempted to kill Dave but decided to see where his voting farce goes. Unfortunately, my game must have bugged out or something because the last woman just refuses to vote. Just stands there at the voting booth looking dumb for days. Yes, I actually waited days for her to vote. So I just left figuring I'd come back and check on them at a later date. At Dukov's place I freed Cherry and then killed Dukov and the other girl. The guy at Rivet City was not interesting in the least.
Now, Tenpenny is the last person that I had to kill and he basically told me to go kill Mr. Crowley when I confronted him. Instead, as soon as I got my 100 caps up front I sliced him up with Jingwei's Shocksword which gained me Karma. This actually surprised me and now looking it up on Fallout 3 Wiki, it says Tenpenny is an evil character. Some how he never really came across as evil to me. A bit foolish, yes, but not evil. Anyhow, this next part is why I mentioned that I was particularly vexed while playing... because upon exiting Tenpenny's suite I saved up, turned on Galaxy News Radio, and proceeded to butcher everyone in Tenpenny Tower... with Jingwei's Shocksword. After the massacre was over I gave Charon two bullets in the head. Then I headed over to Megaton. Yep. First person I visited was Moira. She got a shocksword to the face. Then all of Megaton's inhabitants were shot down, one by one. All but the children who I cannot kill... and Gob. At first I meant to kill Gob too but the bugger was so darn quick he kept going in and out of buildings and running all over the place. I said, touché, Gob... touché. After achieving the satisfying karma level of "Very Evil" and the title of the "Devil" I finally reloaded back to the save I made after killing Tenpenny. After all, killing all those people wasn't exactly what I wanted to happen. It was just a very fun stress relieving activity.
I decided to continue with the water caravan quest, the second part of which, called The Amazing Aqua Cura, is to determine what a ghoul named Griffon is doing with fresh water. He had been purchasing fresh water from Scribe Bigsley who isn't supposed to sell the water nor give them to ghouls but needs the funding. So off I go to the Underworld for the first time. I knew this place existed from the start not only because Gob in Megaton mentions he has friends/"family" there but because I had watched quill18's Fallout 3 Bastard Edition LP in which he played through a small portion of the beginning being a complete ass. However, I had never tried to find this place or really gave it much of a thought during my LP.
Once there, Griffon is out in the entrance hall selling his Aqua Cura. He is telling a group of ghouls that this amazing Aqua Cura will reverse the effects of their ghoul mutation. I buy one from him and then tell him that my pipboy 3000 detects radiation in the water. Of course he's all blah blah that can't be right blah. Don't quite remember how the conversation went but I was soon off to his bottling facility where I discovered that he saves the Aqua Pura to sell to humans and sells slightly irradiated water to the ghouls. Basically I force him to tell the people the truth and he is mobbed and killed by them.
To sum up my activities in Underworld, I kill Greta with a silenced 10mm pistol while she's out on her break for Ahzrukhal's quest (the silenced pistol wasn't really needed but I hadn't known she'd be out alone on break so I actually went back to a hotel where I remembered seeing the silenced pistol to retrieve it) which earned me Charon. Of course Charon kills Ahzrukhal once I acquire him which immediately endeared him to me. So now I have Charon with me.
I meet Mister Crowley who asks me to kill some ghoul haters but it actually turns out that's not the case at all. He just wants the keys that they have. Long story short I tell him that I'm going to keep the keys myself and find Fort Constantine. Later I kill Mr. Crowley as well which made Winthrop come running in to try to kill but but Charon gave him a shot to the head. Amazingly enough, no one else seemed to have noticed a thing. Carol, who was just in the room adjacent, didn't even hear a thing. I went and talked to her and she just blathered on about Greta. I haven't actually gotten around to doing that yet but along the way of acquiring the keys I met some interesting people and found interesting places.... Such as the Republic of Dave. I'm not sure if the inhabitants are just crazy or what. I was tempted to kill Dave but decided to see where his voting farce goes. Unfortunately, my game must have bugged out or something because the last woman just refuses to vote. Just stands there at the voting booth looking dumb for days. Yes, I actually waited days for her to vote. So I just left figuring I'd come back and check on them at a later date. At Dukov's place I freed Cherry and then killed Dukov and the other girl. The guy at Rivet City was not interesting in the least.
Now, Tenpenny is the last person that I had to kill and he basically told me to go kill Mr. Crowley when I confronted him. Instead, as soon as I got my 100 caps up front I sliced him up with Jingwei's Shocksword which gained me Karma. This actually surprised me and now looking it up on Fallout 3 Wiki, it says Tenpenny is an evil character. Some how he never really came across as evil to me. A bit foolish, yes, but not evil. Anyhow, this next part is why I mentioned that I was particularly vexed while playing... because upon exiting Tenpenny's suite I saved up, turned on Galaxy News Radio, and proceeded to butcher everyone in Tenpenny Tower... with Jingwei's Shocksword. After the massacre was over I gave Charon two bullets in the head. Then I headed over to Megaton. Yep. First person I visited was Moira. She got a shocksword to the face. Then all of Megaton's inhabitants were shot down, one by one. All but the children who I cannot kill... and Gob. At first I meant to kill Gob too but the bugger was so darn quick he kept going in and out of buildings and running all over the place. I said, touché, Gob... touché. After achieving the satisfying karma level of "Very Evil" and the title of the "Devil" I finally reloaded back to the save I made after killing Tenpenny. After all, killing all those people wasn't exactly what I wanted to happen. It was just a very fun stress relieving activity.
Monday, 19 December 2011
Let's Play Fallout 3 - Epilogue: Part 2 The Character of Sinovera
After finishing The Dark Heart of Blackhall quest I reverted to simply roaming the Wastelands and discovering the locations on my map. My goal is to eventually discover all locations. It can get a bit boring at times when you don't find anything but just ruins and minor loot but it also can be rewarding as you find little settlements you had no idea existed or just a little story tucked away in an obscure corner that brings the in-game world to life.
I don't quite remember what order I found these places or quests in but I suppose it doesn't matter. After I finished the recording of Point Lookout I actually reloaded back to before I leveled up by killing Desmond. Not because I regretted killing him but because I regretted the perk I took. I had thought there would be a lot more schematics which is why I took that perk but it had turned out I already had most of the schematics anyways and I'm not that big on making weapons anyways. So I re-leveled and to be honest I'm not even sure which perk I took. I think it was Action Girl, the one that gives you 25 more AP.
I discovered Girdershade (I think that's the name of it) with an amazing population of... two. The woman Sierra or something is a Nuka-Cola nut and collects memorabilia of it. She gave me the quest to bring her 30 Nuka-Cola Quantum. Since I already had 15 in my inventory (I never use them... I think I've used maybe two in my whole playthrough and only because I accidentally clicked on it) I gave them to her then and there... which I regretted as soon as I stepped out her door as her neighbour who apparently "watches out" for her asks me to bring him the Quantums instead so that he can give them to her and impress her... all because he wants to fuck her. Oh boys... the things you do to impress us silly and fickle women. Anyways, with my speech skill at 100 it was simple enough to convince him to pay me twice what the woman is paying me. Ah well. Later I rounded up about 7 more and gave them to him instead. Once I fulfill the quest requirements and get all that I can from them, I plan to kill them both and loot all her Nuka-Cola.
It's rather ironic I suppose that my character Sinovera has a Karma rating of Earthly Angel and Messiah. Ironic because that's not really what she's like at all. I tend to always play my characters with a certain personality and that is one of just self-gain. She does what she wants to and if it's an extreme important good thing then she'll do it because it's important for a large majority (and therefore herself as well)... but otherwise, any other good actions she does is simply for the sake of appearance. She has a reputation to keep. But when no one is looking or when no one really cares, she'll take liberty and try to get the most out of things. She has no qualms about threatening someone for their things or about stealing (though I admit that one is due to my looting craze) and if someone annoys her or pisses her off then damn bitch you better run because a bullet is coming for you (*cough* DESMOND).
I picked up a quest about the water caravans being attacked and it eventually led me to Wilhelm's Wharf where I had to kill a bunch of baddies who would have welcomed me into their money making scheme. My character might have plausibly went for it if not for the fact that it had to do with water. It was her parent's dream to have the pure water flow freely for everyone and these guys were trying to hinder that. So she held true to her parent's dreams... and killed those bastards. Now, there's an oblivious old lady named Grandma Sparkle who thinks that the raiders are a bunch of nice boys who clear the area of nasty monster or some shit like that. As soon as the raiders were gone though I found myself alone with just her... and she had a really nice fridge full of stuff. Naturally, she was on the ground in a snap and her fridge wiped clean.
A little boy named Bryan Wilks came running up to me all of the sudden here and asked for help in his home of Grayditch. It has been infested by fire breathing ants apparently so I set off to investigate... but not before persuading the boy to give me the keys to the stash his father kept for emergencies. I cleared the town of the ants then investigated into the Marigold Metro to get to the root of it. Turns out a crazy scientist had actually accidentally made these ants fire breathing. He asks me to just allow him to "turn them off" through some fail safe mechanism but to leave the Queen alive. But instead I opt for killing the ugly thing and then persuade him with my awesome skill of 100 speech that it was for the best. He gives me the reward and voila. Off I go. The boy though. I had to tell him his father was dead and that he is now all alone in the world. Of course he was devastated and was lost. Perhaps that struck a chord with my girl as she knows what it's like to lose your parents. So she decided to find a home for the boy in Rivet City with his aunt Vera Weatherly.
I think these quests really helped to solidify in my mind just what kind of person my character is. I feel like it wasn't very evident in my LP but I do like to give my characters some personality traits and try to act out some situations as she would. Though in other situations I did disregard her personality for the sake of seeing more content: for example, The Dark Heart of Blackhall. Though to be fair, the first time I did the quest I did it the way she would have: giving it to Obadiah then killing him then trying to go give it to Marcella as well. It's just a misunderstanding on my part that made me reload and do it differently.
I don't quite remember what order I found these places or quests in but I suppose it doesn't matter. After I finished the recording of Point Lookout I actually reloaded back to before I leveled up by killing Desmond. Not because I regretted killing him but because I regretted the perk I took. I had thought there would be a lot more schematics which is why I took that perk but it had turned out I already had most of the schematics anyways and I'm not that big on making weapons anyways. So I re-leveled and to be honest I'm not even sure which perk I took. I think it was Action Girl, the one that gives you 25 more AP.
I discovered Girdershade (I think that's the name of it) with an amazing population of... two. The woman Sierra or something is a Nuka-Cola nut and collects memorabilia of it. She gave me the quest to bring her 30 Nuka-Cola Quantum. Since I already had 15 in my inventory (I never use them... I think I've used maybe two in my whole playthrough and only because I accidentally clicked on it) I gave them to her then and there... which I regretted as soon as I stepped out her door as her neighbour who apparently "watches out" for her asks me to bring him the Quantums instead so that he can give them to her and impress her... all because he wants to fuck her. Oh boys... the things you do to impress us silly and fickle women. Anyways, with my speech skill at 100 it was simple enough to convince him to pay me twice what the woman is paying me. Ah well. Later I rounded up about 7 more and gave them to him instead. Once I fulfill the quest requirements and get all that I can from them, I plan to kill them both and loot all her Nuka-Cola.
It's rather ironic I suppose that my character Sinovera has a Karma rating of Earthly Angel and Messiah. Ironic because that's not really what she's like at all. I tend to always play my characters with a certain personality and that is one of just self-gain. She does what she wants to and if it's an extreme important good thing then she'll do it because it's important for a large majority (and therefore herself as well)... but otherwise, any other good actions she does is simply for the sake of appearance. She has a reputation to keep. But when no one is looking or when no one really cares, she'll take liberty and try to get the most out of things. She has no qualms about threatening someone for their things or about stealing (though I admit that one is due to my looting craze) and if someone annoys her or pisses her off then damn bitch you better run because a bullet is coming for you (*cough* DESMOND).
I picked up a quest about the water caravans being attacked and it eventually led me to Wilhelm's Wharf where I had to kill a bunch of baddies who would have welcomed me into their money making scheme. My character might have plausibly went for it if not for the fact that it had to do with water. It was her parent's dream to have the pure water flow freely for everyone and these guys were trying to hinder that. So she held true to her parent's dreams... and killed those bastards. Now, there's an oblivious old lady named Grandma Sparkle who thinks that the raiders are a bunch of nice boys who clear the area of nasty monster or some shit like that. As soon as the raiders were gone though I found myself alone with just her... and she had a really nice fridge full of stuff. Naturally, she was on the ground in a snap and her fridge wiped clean.
A little boy named Bryan Wilks came running up to me all of the sudden here and asked for help in his home of Grayditch. It has been infested by fire breathing ants apparently so I set off to investigate... but not before persuading the boy to give me the keys to the stash his father kept for emergencies. I cleared the town of the ants then investigated into the Marigold Metro to get to the root of it. Turns out a crazy scientist had actually accidentally made these ants fire breathing. He asks me to just allow him to "turn them off" through some fail safe mechanism but to leave the Queen alive. But instead I opt for killing the ugly thing and then persuade him with my awesome skill of 100 speech that it was for the best. He gives me the reward and voila. Off I go. The boy though. I had to tell him his father was dead and that he is now all alone in the world. Of course he was devastated and was lost. Perhaps that struck a chord with my girl as she knows what it's like to lose your parents. So she decided to find a home for the boy in Rivet City with his aunt Vera Weatherly.
I think these quests really helped to solidify in my mind just what kind of person my character is. I feel like it wasn't very evident in my LP but I do like to give my characters some personality traits and try to act out some situations as she would. Though in other situations I did disregard her personality for the sake of seeing more content: for example, The Dark Heart of Blackhall. Though to be fair, the first time I did the quest I did it the way she would have: giving it to Obadiah then killing him then trying to go give it to Marcella as well. It's just a misunderstanding on my part that made me reload and do it differently.
Saturday, 17 December 2011
Let's Play Fallout 3 - Epilogue: Part 1 The Dark Heart of Blackhall
At last I have finished my LP of Fallout 3 and all its DLCs! I thank TheMonty646 for gifting me the five DLCs on steam. I have linked his youtube on his name so go check him out. He does some LP videos and game related videos.
At the time that this post is going up I'm still not done uploading all the videos but I thought I'd start this now while the game is fresh in my mind. These posts will cover things that I'm doing after the last Fallout 3 video. The reason I'm doing this is because I don't actually want to record my wanderings around the Capital Wastelands for hours but I still found some interesting stuff during my travels.
After I finished Point Lookout DLC's main quest and The Velvet Curtain side quest (the one with the Chinese spy) I spent some time just wandering around Point Lookout. At the end of it I said I felt kind of disappointed with the DLC and part of it was because I felt that it didn't have enough little details and things on the side. Now I can say that I'm feeling a bit better about the DLC. I only found The Velvet Curtain after I criticized the DLC but I recorded that so I won't go into it here.
I did, however, find another side quest. One that probably should have been recorded as it's certainly more interesting than The Velvet Curtain (which I felt was a little bit flat but that's just due to the fact that we're investigating the past). I was bothered by the fact that the map was so huge yet the locations covered took up so little. So with my trusty Explorer perk in hand I decided to explore the yet undiscovered locations. In case you're having trouble recalling, the Explorer perk is the one that lets me see all undiscovered locations on the map.
I first stumbled across the Disaster Relief Outpost where I was a bit confused. I wasn't sure if the outpost was an old abandoned site from the past or if it was one in use in the present. I certainly didn't find anyone there... but one of the tents had a name on it (Marcella's tent) so I guess someone lived there. In Marcella's tent, I hacked her terminal and read up on her suspicions about Obadiah Blackhall. Looking on my map there was a Blackhall Manor so of course that is where I next headed.
The old man, Obadiah seemed nice. He was very civil and asked me to retrieve a family heirloom for him: The Krivbeknih. It is a book but Marcella claims that it is evil. She also claims that Obadiah seeks to gain power through The Krivbeknih. At first I was some what skeptical of her due to the fact that she seems to belong to the disaster relief team... which, by the way, was there to cure a social disease called the "New Plague" the specifics of which I was skeptical about (I did realize later that she actually just took residence in those tents and is not a part of the disaster relief team which existed far in the past). However, I felt a certain characteristic about her. Just the way she looked and the way she talked... I felt that she was a good person and decided to trust her despite having absolutely no evidence that the nice, civil, old man in the manor is evil.
Now this is where I felt the quest lacked a bit: the retrieval of the book. I felt that the task should have been something that was hard... instead you're met with almost no enemies at all on your journey to get the book. Once you pick up the book and try to leave you have to fight through around 6 of the weird swamp people but they only come at you in one's or two's so it wasn't really a big deal. It just felt really anti-climactic to have this evil book that you just walk up to, grab, and go.
At this point I had two choices: return the book to Obadiah or give it to Marcella (who says she will destroy it). So naturally I decided I would do both. I went to Obadiah first and received my payment for it. I followed him down to his basement where it is clearly evident that he is, indeed, mixed up in some twisted stuff. After exhausting my conversation options with him (what little there is), I naturally pull out my gun and shoot him. By looting his body I got the book back and headed over to Marcella's place. But boy oh boy to my surprise, when I arrived I was greeted by a group of thugs. After disposing of them I headed inside the tent and found to my dismay that Marcella had been murdered by those thugs.
I thought that this was because I gave the book the Obadiah so I reloaded to before giving the book to him and this time headed directly to Marcella. Once again, I found the thugs and I found her dead. So it hadn't been caused by giving Obadiah the book after all. Listening to the holotape that Marcella left behind I received the second part of the quest: to go and destroy the book.
This is where the quest bugged out on me. The quest leads you back to the Capital Wastelands and tells you to go to the Dunwich Building. I had never heard of this place before but luckily the quest marker lead me straight to it! At least... that's the theory. I was very confused at the fact that the quest marker pointed me to Springvale. The only reason I knew it was Springvale was, once again, due to my Explorer perk. I had never been there before. So I thought that perhaps the Dunwich Building was located inside of Springvale. Off I went to Springvale and explored the town and the school but found no Dunwich Building. Utterly confused at this point I double check that my quest IS set to the right one and it is. I was so grateful for the Explorer perk because after scanning the numerous undiscovered locations on my map I finally found it... in the bottom left hand corner of the map near the rock tunnels we went through for Broken Steel. That experience ruffled my feathers a bit but nevertheless I didn't begrudge having to explore Springvale. I like exploring anyways.
The Dunwich Building was a giant mess of floors, rooms, collapsed rooms, ramps, stairs... Very confusing. I was just glad that after I arrived there and got the ChaChing! of the location discovery, the quest marker finally decided to behave and lead me correctly. The trek to the Obelisk where you are told you can destroy the book was rather satisfying. It really did feel like a difficult journey and at the end I felt like I really had gone through enough shit to consider it as an accomplishment.
I approached the obelisk and activated it to destroy The Krivbeknih and got some experience and good karma as a result. I was much more satisfied with this ending than the simple ending of handing the book over to Obadiah. It just feels so weird that if you choose a certain path with this quest it feels like a really boring quest but if you choose the other you get this full blown, adequate sized quest. The difference between the choices was just surprising.
So this concludes part 1. The other parts won't be quite so detailed as this one. I just felt like I owed Point Lookout this text "LP" at least to make up for dissing it before. I still feel that the DLC was a bit lacking. I just didn't feel any emotional response to it at all (other than being freaked out by the hallucinations); instead I felt a bit irritated by both Desmond and Professor and did the quest because it's the main quest. Otherwise I think I would just have said screw you to Desmond. He is one annoying, cocky, little bastard.
At the time that this post is going up I'm still not done uploading all the videos but I thought I'd start this now while the game is fresh in my mind. These posts will cover things that I'm doing after the last Fallout 3 video. The reason I'm doing this is because I don't actually want to record my wanderings around the Capital Wastelands for hours but I still found some interesting stuff during my travels.
After I finished Point Lookout DLC's main quest and The Velvet Curtain side quest (the one with the Chinese spy) I spent some time just wandering around Point Lookout. At the end of it I said I felt kind of disappointed with the DLC and part of it was because I felt that it didn't have enough little details and things on the side. Now I can say that I'm feeling a bit better about the DLC. I only found The Velvet Curtain after I criticized the DLC but I recorded that so I won't go into it here.
I did, however, find another side quest. One that probably should have been recorded as it's certainly more interesting than The Velvet Curtain (which I felt was a little bit flat but that's just due to the fact that we're investigating the past). I was bothered by the fact that the map was so huge yet the locations covered took up so little. So with my trusty Explorer perk in hand I decided to explore the yet undiscovered locations. In case you're having trouble recalling, the Explorer perk is the one that lets me see all undiscovered locations on the map.
I first stumbled across the Disaster Relief Outpost where I was a bit confused. I wasn't sure if the outpost was an old abandoned site from the past or if it was one in use in the present. I certainly didn't find anyone there... but one of the tents had a name on it (Marcella's tent) so I guess someone lived there. In Marcella's tent, I hacked her terminal and read up on her suspicions about Obadiah Blackhall. Looking on my map there was a Blackhall Manor so of course that is where I next headed.
The old man, Obadiah seemed nice. He was very civil and asked me to retrieve a family heirloom for him: The Krivbeknih. It is a book but Marcella claims that it is evil. She also claims that Obadiah seeks to gain power through The Krivbeknih. At first I was some what skeptical of her due to the fact that she seems to belong to the disaster relief team... which, by the way, was there to cure a social disease called the "New Plague" the specifics of which I was skeptical about (I did realize later that she actually just took residence in those tents and is not a part of the disaster relief team which existed far in the past). However, I felt a certain characteristic about her. Just the way she looked and the way she talked... I felt that she was a good person and decided to trust her despite having absolutely no evidence that the nice, civil, old man in the manor is evil.
Now this is where I felt the quest lacked a bit: the retrieval of the book. I felt that the task should have been something that was hard... instead you're met with almost no enemies at all on your journey to get the book. Once you pick up the book and try to leave you have to fight through around 6 of the weird swamp people but they only come at you in one's or two's so it wasn't really a big deal. It just felt really anti-climactic to have this evil book that you just walk up to, grab, and go.
At this point I had two choices: return the book to Obadiah or give it to Marcella (who says she will destroy it). So naturally I decided I would do both. I went to Obadiah first and received my payment for it. I followed him down to his basement where it is clearly evident that he is, indeed, mixed up in some twisted stuff. After exhausting my conversation options with him (what little there is), I naturally pull out my gun and shoot him. By looting his body I got the book back and headed over to Marcella's place. But boy oh boy to my surprise, when I arrived I was greeted by a group of thugs. After disposing of them I headed inside the tent and found to my dismay that Marcella had been murdered by those thugs.
I thought that this was because I gave the book the Obadiah so I reloaded to before giving the book to him and this time headed directly to Marcella. Once again, I found the thugs and I found her dead. So it hadn't been caused by giving Obadiah the book after all. Listening to the holotape that Marcella left behind I received the second part of the quest: to go and destroy the book.
This is where the quest bugged out on me. The quest leads you back to the Capital Wastelands and tells you to go to the Dunwich Building. I had never heard of this place before but luckily the quest marker lead me straight to it! At least... that's the theory. I was very confused at the fact that the quest marker pointed me to Springvale. The only reason I knew it was Springvale was, once again, due to my Explorer perk. I had never been there before. So I thought that perhaps the Dunwich Building was located inside of Springvale. Off I went to Springvale and explored the town and the school but found no Dunwich Building. Utterly confused at this point I double check that my quest IS set to the right one and it is. I was so grateful for the Explorer perk because after scanning the numerous undiscovered locations on my map I finally found it... in the bottom left hand corner of the map near the rock tunnels we went through for Broken Steel. That experience ruffled my feathers a bit but nevertheless I didn't begrudge having to explore Springvale. I like exploring anyways.
The Dunwich Building was a giant mess of floors, rooms, collapsed rooms, ramps, stairs... Very confusing. I was just glad that after I arrived there and got the ChaChing! of the location discovery, the quest marker finally decided to behave and lead me correctly. The trek to the Obelisk where you are told you can destroy the book was rather satisfying. It really did feel like a difficult journey and at the end I felt like I really had gone through enough shit to consider it as an accomplishment.
I approached the obelisk and activated it to destroy The Krivbeknih and got some experience and good karma as a result. I was much more satisfied with this ending than the simple ending of handing the book over to Obadiah. It just feels so weird that if you choose a certain path with this quest it feels like a really boring quest but if you choose the other you get this full blown, adequate sized quest. The difference between the choices was just surprising.
So this concludes part 1. The other parts won't be quite so detailed as this one. I just felt like I owed Point Lookout this text "LP" at least to make up for dissing it before. I still feel that the DLC was a bit lacking. I just didn't feel any emotional response to it at all (other than being freaked out by the hallucinations); instead I felt a bit irritated by both Desmond and Professor and did the quest because it's the main quest. Otherwise I think I would just have said screw you to Desmond. He is one annoying, cocky, little bastard.
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