Monday, 19 December 2011

Let's Play Fallout 3 - Epilogue: Part 2 The Character of Sinovera

After finishing The Dark Heart of Blackhall quest I reverted to simply roaming the Wastelands and discovering the locations on my map. My goal is to eventually discover all locations. It can get a bit boring at times when you don't find anything but just ruins and minor loot but it also can be rewarding as you find little settlements you had no idea existed or just a little story tucked away in an obscure corner that brings the in-game world to life.

I don't quite remember what order I found these places or quests in but I suppose it doesn't matter. After I finished the recording of Point Lookout I actually reloaded back to before I leveled up by killing Desmond. Not because I regretted killing him but because I regretted the perk I took. I had thought there would be a lot more schematics which is why I took that perk but it had turned out I already had most of the schematics anyways and I'm not that big on making weapons anyways. So I re-leveled and to be honest I'm not even sure which perk I took. I think it was Action Girl, the one that gives you 25 more AP.

I discovered Girdershade (I think that's the name of it) with an amazing population of... two. The woman Sierra or something is a Nuka-Cola nut and collects memorabilia of it. She gave me the quest to bring her 30 Nuka-Cola Quantum. Since I already had 15 in my inventory (I never use them... I think I've used maybe two in my whole playthrough and only because I accidentally clicked on it) I gave them to her then and there... which I regretted as soon as I stepped out her door as her neighbour who apparently "watches out" for her asks me to bring him the Quantums instead so that he can give them to her and impress her... all because he wants to fuck her. Oh boys... the things you do to impress us silly and fickle women. Anyways, with my speech skill at 100 it was simple enough to convince him to pay me twice what the woman is paying me. Ah well. Later I rounded up about 7 more and gave them to him instead. Once I fulfill the quest requirements and get all that I can from them, I plan to kill them both and loot all her Nuka-Cola.

It's rather ironic I suppose that my character Sinovera has a Karma rating of Earthly Angel and Messiah. Ironic because that's not really what she's like at all. I tend to always play my characters with a certain personality and that is one of just self-gain. She does what she wants to and if it's an extreme important good thing then she'll do it because it's important for a large majority (and therefore herself as well)... but otherwise, any other good actions she does is simply for the sake of appearance. She has a reputation to keep. But when no one is looking or when no one really cares, she'll take liberty and try to get the most out of things. She has no qualms about threatening someone for their things or about stealing (though I admit that one is due to my looting craze) and if someone annoys her or pisses her off then damn bitch you better run because a bullet is coming for you (*cough* DESMOND).

I picked up a quest about the water caravans being attacked and it eventually led me to Wilhelm's Wharf where I had to kill a bunch of baddies who would have welcomed me into their money making scheme. My character might have plausibly went for it if not for the fact that it had to do with water. It was her parent's dream to have the pure water flow freely for everyone and these guys were trying to hinder that. So she held true to her parent's dreams... and killed those bastards. Now, there's an oblivious old lady named Grandma Sparkle who thinks that the raiders are a bunch of nice boys who clear the area of nasty monster or some shit like that. As soon as the raiders were gone though I found myself alone with just her... and she had a really nice fridge full of stuff. Naturally, she was on the ground in a snap and her fridge wiped clean.

A little boy named Bryan Wilks came running up to me all of the sudden here and asked for help in his home of Grayditch. It has been infested by fire breathing ants apparently so I set off to investigate... but not before persuading the boy to give me the keys to the stash his father kept for emergencies. I cleared the town of the ants then investigated into the Marigold Metro to get to the root of it. Turns out a crazy scientist had actually accidentally made these ants fire breathing. He asks me to just allow him to "turn them off" through some fail safe mechanism but to leave the Queen alive. But instead I opt for killing the ugly thing and then persuade him with my awesome skill of 100 speech that it was for the best. He gives me the reward and voila. Off I go. The boy though. I had to tell him his father was dead and that he is now all alone in the world. Of course he was devastated and was lost. Perhaps that struck a chord with my girl as she knows what it's like to lose your parents. So she decided to find a home for the boy in Rivet City with his aunt Vera Weatherly.

I think these quests really helped to solidify in my mind just what kind of person my character is. I feel like it wasn't very evident in my LP but I do like to give my characters some personality traits and try to act out some situations as she would. Though in other situations I did disregard her personality for the sake of seeing more content: for example, The Dark Heart of Blackhall. Though to be fair, the first time I did the quest I did it the way she would have: giving it to Obadiah then killing him then trying to go give it to Marcella as well. It's just a misunderstanding on my part that made me reload and do it differently.

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