Saturday, 17 December 2011

Let's Play Fallout 3 - Epilogue: Part 1 The Dark Heart of Blackhall

At last I have finished my LP of Fallout 3 and all its DLCs! I thank TheMonty646 for gifting me the five DLCs on steam. I have linked his youtube on his name so go check him out. He does some LP videos and game related videos.

At the time that this post is going up I'm still not done uploading all the videos but I thought I'd start this now while the game is fresh in my mind. These posts will cover things that I'm doing after the last Fallout 3 video. The reason I'm doing this is because I don't actually want to record my wanderings around the Capital Wastelands for hours but I still found some interesting stuff during my travels.

After I finished Point Lookout DLC's main quest and The Velvet Curtain side quest (the one with the Chinese spy) I spent some time just wandering around Point Lookout. At the end of it I said I felt kind of disappointed with the DLC and part of it was because I felt that it didn't have enough little details and things on the side. Now I can say that I'm feeling a bit better about the DLC. I only found The Velvet Curtain after I criticized the DLC but I recorded that so I won't go into it here.

I did, however, find another side quest. One that probably should have been recorded as it's certainly more interesting than The Velvet Curtain (which I felt was a little bit flat but that's just due to the fact that we're investigating the past). I was bothered by the fact that the map was so huge yet the locations covered took up so little. So with my trusty Explorer perk in hand I decided to explore the yet undiscovered locations. In case you're having trouble recalling, the Explorer perk is the one that lets me see all undiscovered locations on the map.

I first stumbled across the Disaster Relief Outpost where I was a bit confused. I wasn't sure if the outpost was an old abandoned site from the past or if it was one in use in the present. I certainly didn't find anyone there... but one of the tents had a name on it (Marcella's tent) so I guess someone lived there. In Marcella's tent, I hacked her terminal and read up on her suspicions about Obadiah Blackhall. Looking on my map there was a Blackhall Manor so of course that is where I next headed.

The old man, Obadiah seemed nice. He was very civil and asked me to retrieve a family heirloom for him: The Krivbeknih. It is a book but Marcella claims that it is evil. She also claims that Obadiah seeks to gain power through The Krivbeknih. At first I was some what skeptical of her due to the fact that she seems to belong to the disaster relief team... which, by the way, was there to cure a social disease called the "New Plague" the specifics of which I was skeptical about (I did realize later that she actually just took residence in those tents and is not a part of the disaster relief team which existed far in the past). However, I felt a certain characteristic about her. Just the way she looked and the way she talked... I felt that she was a good person and decided to trust her despite having absolutely no evidence that the nice, civil, old man in the manor is evil.

Now this is where I felt the quest lacked a bit: the retrieval of the book. I felt that the task should have been something that was hard... instead you're met with almost no enemies at all on your journey to get the book. Once you pick up the book and try to leave you have to fight through around 6 of the weird swamp people but they only come at you in one's or two's so it wasn't really a big deal. It just felt really anti-climactic to have this evil book that you just walk up to, grab, and go.

At this point I had two choices: return the book to Obadiah or give it to Marcella (who says she will destroy it). So naturally I decided I would do both. I went to Obadiah first and received my payment for it. I followed him down to his basement where it is clearly evident that he is, indeed, mixed up in some twisted stuff. After exhausting my conversation options with him (what little there is), I naturally pull out my gun and shoot him. By looting his body I got the book back and headed over to Marcella's place. But boy oh boy to my surprise, when I arrived I was greeted by a group of thugs. After disposing of them I headed inside the tent and found to my dismay that Marcella had been murdered by those thugs.

I thought that this was because I gave the book the Obadiah so I reloaded to before giving the book to him and this time headed directly to Marcella. Once again, I found the thugs and I found her dead. So it hadn't been caused by giving Obadiah the book after all. Listening to the holotape that Marcella left behind I received the second part of the quest: to go and destroy the book.

This is where the quest bugged out on me. The quest leads you back to the Capital Wastelands and tells you to go to the Dunwich Building. I had never heard of this place before but luckily the quest marker lead me straight to it! At least... that's the theory. I was very confused at the fact that the quest marker pointed me to Springvale. The only reason I knew it was Springvale was, once again, due to my Explorer perk. I had never been there before. So I thought that perhaps the Dunwich Building was located inside of Springvale. Off I went to Springvale and explored the town and the school but found no Dunwich Building. Utterly confused at this point I double check that my quest IS set to the right one and it is. I was so grateful for the Explorer perk because after scanning the numerous undiscovered locations on my map I finally found it... in the bottom left hand corner of the map near the rock tunnels we went through for Broken Steel. That experience ruffled my feathers a bit but nevertheless I didn't begrudge having to explore Springvale. I like exploring anyways.

The Dunwich Building was a giant mess of floors, rooms, collapsed rooms, ramps, stairs... Very confusing. I was just glad that after I arrived there and got the ChaChing! of the location discovery, the quest marker finally decided to behave and lead me correctly. The trek to the Obelisk where you are told you can destroy the book was rather satisfying. It really did feel like a difficult journey and at the end I felt like I really had gone through enough shit to consider it as an accomplishment.

I approached the obelisk and activated it to destroy The Krivbeknih and got some experience and good karma as a result. I was much more satisfied with this ending than the simple ending of handing the book over to Obadiah. It just feels so weird that if you choose a certain path with this quest it feels like a really boring quest but if you choose the other you get this full blown, adequate sized quest. The difference between the choices was just surprising.

So this concludes part 1. The other parts won't be quite so detailed as this one. I just felt like I owed Point Lookout this text "LP" at least to make up for dissing it before. I still feel that the DLC was a bit lacking. I just didn't feel any emotional response to it at all (other than being freaked out by the hallucinations); instead I felt a bit irritated by both Desmond and Professor and did the quest because it's the main quest. Otherwise I think I would just have said screw you to Desmond. He is one annoying, cocky, little bastard.

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