This part describes a portion of the game which I played while being particularly vexed in real life. I first wandered around and discovered many locations... none of which were really consequential. There was one radio tower that was broadcasting a help signal in a near-by sewer but it turns out the signal was pretty old and the people asking for help were already long dead. Their bones were all that remained... and loot of course.
I decided to continue with the water caravan quest, the second part of which, called The Amazing Aqua Cura, is to determine what a ghoul named Griffon is doing with fresh water. He had been purchasing fresh water from Scribe Bigsley who isn't supposed to sell the water nor give them to ghouls but needs the funding. So off I go to the Underworld for the first time. I knew this place existed from the start not only because Gob in Megaton mentions he has friends/"family" there but because I had watched quill18's Fallout 3 Bastard Edition LP in which he played through a small portion of the beginning being a complete ass. However, I had never tried to find this place or really gave it much of a thought during my LP.
Once there, Griffon is out in the entrance hall selling his Aqua Cura. He is telling a group of ghouls that this amazing Aqua Cura will reverse the effects of their ghoul mutation. I buy one from him and then tell him that my pipboy 3000 detects radiation in the water. Of course he's all blah blah that can't be right blah. Don't quite remember how the conversation went but I was soon off to his bottling facility where I discovered that he saves the Aqua Pura to sell to humans and sells slightly irradiated water to the ghouls. Basically I force him to tell the people the truth and he is mobbed and killed by them.
To sum up my activities in Underworld, I kill Greta with a silenced 10mm pistol while she's out on her break for Ahzrukhal's quest (the silenced pistol wasn't really needed but I hadn't known she'd be out alone on break so I actually went back to a hotel where I remembered seeing the silenced pistol to retrieve it) which earned me Charon. Of course Charon kills Ahzrukhal once I acquire him which immediately endeared him to me. So now I have Charon with me.
I meet Mister Crowley who asks me to kill some ghoul haters but it actually turns out that's not the case at all. He just wants the keys that they have. Long story short I tell him that I'm going to keep the keys myself and find Fort Constantine. Later I kill Mr. Crowley as well which made Winthrop come running in to
try to kill but but Charon gave him a shot to the head. Amazingly
enough, no one else seemed to have noticed a thing. Carol, who was just
in the room adjacent, didn't even hear a thing. I went and talked to her
and she just blathered on about Greta. I haven't actually gotten around to doing that yet but along the way of acquiring the keys I met some interesting people and found interesting places.... Such as the Republic of Dave. I'm not sure if the inhabitants are just crazy or what. I was tempted to kill Dave but decided to see where his voting farce goes. Unfortunately, my game must have bugged out or something because the last woman just refuses to vote. Just stands there at the voting booth looking dumb for days. Yes, I actually waited days for her to vote. So I just left figuring I'd come back and check on them at a later date. At Dukov's place I freed Cherry and then killed Dukov and the other girl. The guy at Rivet City was not interesting in the least.
Now, Tenpenny is the last person that I had to kill and he basically told me to go kill Mr. Crowley when I confronted him. Instead, as soon as I got my 100 caps up front I sliced him up with Jingwei's Shocksword which gained me Karma. This actually surprised me and now looking it up on Fallout 3 Wiki, it says Tenpenny is an evil character. Some how he never really came across as evil to me. A bit foolish, yes, but not evil. Anyhow, this next part is why I mentioned that I was particularly vexed while playing... because upon exiting Tenpenny's suite I saved up, turned on Galaxy News Radio, and proceeded to butcher everyone in Tenpenny Tower... with Jingwei's Shocksword. After the massacre was over I gave Charon two bullets in the head. Then I headed over to Megaton. Yep. First person I visited was Moira. She got a shocksword to the face. Then all of Megaton's inhabitants were shot down, one by one. All but the children who I cannot kill... and Gob. At first I meant to kill Gob too but the bugger was so darn quick he kept going in and out of buildings and running all over the place. I said, touché, Gob... touché. After achieving the satisfying karma level of "Very Evil" and the title of the "Devil" I finally reloaded back to the save I made after killing Tenpenny. After all, killing all those people wasn't exactly what I wanted to happen. It was just a very fun stress relieving activity.
Thursday, 29 December 2011
Monday, 19 December 2011
Let's Play Fallout 3 - Epilogue: Part 2 The Character of Sinovera
After finishing The Dark Heart of Blackhall quest I reverted to simply roaming the Wastelands and discovering the locations on my map. My goal is to eventually discover all locations. It can get a bit boring at times when you don't find anything but just ruins and minor loot but it also can be rewarding as you find little settlements you had no idea existed or just a little story tucked away in an obscure corner that brings the in-game world to life.
I don't quite remember what order I found these places or quests in but I suppose it doesn't matter. After I finished the recording of Point Lookout I actually reloaded back to before I leveled up by killing Desmond. Not because I regretted killing him but because I regretted the perk I took. I had thought there would be a lot more schematics which is why I took that perk but it had turned out I already had most of the schematics anyways and I'm not that big on making weapons anyways. So I re-leveled and to be honest I'm not even sure which perk I took. I think it was Action Girl, the one that gives you 25 more AP.
I discovered Girdershade (I think that's the name of it) with an amazing population of... two. The woman Sierra or something is a Nuka-Cola nut and collects memorabilia of it. She gave me the quest to bring her 30 Nuka-Cola Quantum. Since I already had 15 in my inventory (I never use them... I think I've used maybe two in my whole playthrough and only because I accidentally clicked on it) I gave them to her then and there... which I regretted as soon as I stepped out her door as her neighbour who apparently "watches out" for her asks me to bring him the Quantums instead so that he can give them to her and impress her... all because he wants to fuck her. Oh boys... the things you do to impress us silly and fickle women. Anyways, with my speech skill at 100 it was simple enough to convince him to pay me twice what the woman is paying me. Ah well. Later I rounded up about 7 more and gave them to him instead. Once I fulfill the quest requirements and get all that I can from them, I plan to kill them both and loot all her Nuka-Cola.
It's rather ironic I suppose that my character Sinovera has a Karma rating of Earthly Angel and Messiah. Ironic because that's not really what she's like at all. I tend to always play my characters with a certain personality and that is one of just self-gain. She does what she wants to and if it's an extreme important good thing then she'll do it because it's important for a large majority (and therefore herself as well)... but otherwise, any other good actions she does is simply for the sake of appearance. She has a reputation to keep. But when no one is looking or when no one really cares, she'll take liberty and try to get the most out of things. She has no qualms about threatening someone for their things or about stealing (though I admit that one is due to my looting craze) and if someone annoys her or pisses her off then damn bitch you better run because a bullet is coming for you (*cough* DESMOND).
I picked up a quest about the water caravans being attacked and it eventually led me to Wilhelm's Wharf where I had to kill a bunch of baddies who would have welcomed me into their money making scheme. My character might have plausibly went for it if not for the fact that it had to do with water. It was her parent's dream to have the pure water flow freely for everyone and these guys were trying to hinder that. So she held true to her parent's dreams... and killed those bastards. Now, there's an oblivious old lady named Grandma Sparkle who thinks that the raiders are a bunch of nice boys who clear the area of nasty monster or some shit like that. As soon as the raiders were gone though I found myself alone with just her... and she had a really nice fridge full of stuff. Naturally, she was on the ground in a snap and her fridge wiped clean.
A little boy named Bryan Wilks came running up to me all of the sudden here and asked for help in his home of Grayditch. It has been infested by fire breathing ants apparently so I set off to investigate... but not before persuading the boy to give me the keys to the stash his father kept for emergencies. I cleared the town of the ants then investigated into the Marigold Metro to get to the root of it. Turns out a crazy scientist had actually accidentally made these ants fire breathing. He asks me to just allow him to "turn them off" through some fail safe mechanism but to leave the Queen alive. But instead I opt for killing the ugly thing and then persuade him with my awesome skill of 100 speech that it was for the best. He gives me the reward and voila. Off I go. The boy though. I had to tell him his father was dead and that he is now all alone in the world. Of course he was devastated and was lost. Perhaps that struck a chord with my girl as she knows what it's like to lose your parents. So she decided to find a home for the boy in Rivet City with his aunt Vera Weatherly.
I think these quests really helped to solidify in my mind just what kind of person my character is. I feel like it wasn't very evident in my LP but I do like to give my characters some personality traits and try to act out some situations as she would. Though in other situations I did disregard her personality for the sake of seeing more content: for example, The Dark Heart of Blackhall. Though to be fair, the first time I did the quest I did it the way she would have: giving it to Obadiah then killing him then trying to go give it to Marcella as well. It's just a misunderstanding on my part that made me reload and do it differently.
I don't quite remember what order I found these places or quests in but I suppose it doesn't matter. After I finished the recording of Point Lookout I actually reloaded back to before I leveled up by killing Desmond. Not because I regretted killing him but because I regretted the perk I took. I had thought there would be a lot more schematics which is why I took that perk but it had turned out I already had most of the schematics anyways and I'm not that big on making weapons anyways. So I re-leveled and to be honest I'm not even sure which perk I took. I think it was Action Girl, the one that gives you 25 more AP.
I discovered Girdershade (I think that's the name of it) with an amazing population of... two. The woman Sierra or something is a Nuka-Cola nut and collects memorabilia of it. She gave me the quest to bring her 30 Nuka-Cola Quantum. Since I already had 15 in my inventory (I never use them... I think I've used maybe two in my whole playthrough and only because I accidentally clicked on it) I gave them to her then and there... which I regretted as soon as I stepped out her door as her neighbour who apparently "watches out" for her asks me to bring him the Quantums instead so that he can give them to her and impress her... all because he wants to fuck her. Oh boys... the things you do to impress us silly and fickle women. Anyways, with my speech skill at 100 it was simple enough to convince him to pay me twice what the woman is paying me. Ah well. Later I rounded up about 7 more and gave them to him instead. Once I fulfill the quest requirements and get all that I can from them, I plan to kill them both and loot all her Nuka-Cola.
It's rather ironic I suppose that my character Sinovera has a Karma rating of Earthly Angel and Messiah. Ironic because that's not really what she's like at all. I tend to always play my characters with a certain personality and that is one of just self-gain. She does what she wants to and if it's an extreme important good thing then she'll do it because it's important for a large majority (and therefore herself as well)... but otherwise, any other good actions she does is simply for the sake of appearance. She has a reputation to keep. But when no one is looking or when no one really cares, she'll take liberty and try to get the most out of things. She has no qualms about threatening someone for their things or about stealing (though I admit that one is due to my looting craze) and if someone annoys her or pisses her off then damn bitch you better run because a bullet is coming for you (*cough* DESMOND).
I picked up a quest about the water caravans being attacked and it eventually led me to Wilhelm's Wharf where I had to kill a bunch of baddies who would have welcomed me into their money making scheme. My character might have plausibly went for it if not for the fact that it had to do with water. It was her parent's dream to have the pure water flow freely for everyone and these guys were trying to hinder that. So she held true to her parent's dreams... and killed those bastards. Now, there's an oblivious old lady named Grandma Sparkle who thinks that the raiders are a bunch of nice boys who clear the area of nasty monster or some shit like that. As soon as the raiders were gone though I found myself alone with just her... and she had a really nice fridge full of stuff. Naturally, she was on the ground in a snap and her fridge wiped clean.
A little boy named Bryan Wilks came running up to me all of the sudden here and asked for help in his home of Grayditch. It has been infested by fire breathing ants apparently so I set off to investigate... but not before persuading the boy to give me the keys to the stash his father kept for emergencies. I cleared the town of the ants then investigated into the Marigold Metro to get to the root of it. Turns out a crazy scientist had actually accidentally made these ants fire breathing. He asks me to just allow him to "turn them off" through some fail safe mechanism but to leave the Queen alive. But instead I opt for killing the ugly thing and then persuade him with my awesome skill of 100 speech that it was for the best. He gives me the reward and voila. Off I go. The boy though. I had to tell him his father was dead and that he is now all alone in the world. Of course he was devastated and was lost. Perhaps that struck a chord with my girl as she knows what it's like to lose your parents. So she decided to find a home for the boy in Rivet City with his aunt Vera Weatherly.
I think these quests really helped to solidify in my mind just what kind of person my character is. I feel like it wasn't very evident in my LP but I do like to give my characters some personality traits and try to act out some situations as she would. Though in other situations I did disregard her personality for the sake of seeing more content: for example, The Dark Heart of Blackhall. Though to be fair, the first time I did the quest I did it the way she would have: giving it to Obadiah then killing him then trying to go give it to Marcella as well. It's just a misunderstanding on my part that made me reload and do it differently.
Saturday, 17 December 2011
Let's Play Fallout 3 - Epilogue: Part 1 The Dark Heart of Blackhall
At last I have finished my LP of Fallout 3 and all its DLCs! I thank TheMonty646 for gifting me the five DLCs on steam. I have linked his youtube on his name so go check him out. He does some LP videos and game related videos.
At the time that this post is going up I'm still not done uploading all the videos but I thought I'd start this now while the game is fresh in my mind. These posts will cover things that I'm doing after the last Fallout 3 video. The reason I'm doing this is because I don't actually want to record my wanderings around the Capital Wastelands for hours but I still found some interesting stuff during my travels.
After I finished Point Lookout DLC's main quest and The Velvet Curtain side quest (the one with the Chinese spy) I spent some time just wandering around Point Lookout. At the end of it I said I felt kind of disappointed with the DLC and part of it was because I felt that it didn't have enough little details and things on the side. Now I can say that I'm feeling a bit better about the DLC. I only found The Velvet Curtain after I criticized the DLC but I recorded that so I won't go into it here.
I did, however, find another side quest. One that probably should have been recorded as it's certainly more interesting than The Velvet Curtain (which I felt was a little bit flat but that's just due to the fact that we're investigating the past). I was bothered by the fact that the map was so huge yet the locations covered took up so little. So with my trusty Explorer perk in hand I decided to explore the yet undiscovered locations. In case you're having trouble recalling, the Explorer perk is the one that lets me see all undiscovered locations on the map.
I first stumbled across the Disaster Relief Outpost where I was a bit confused. I wasn't sure if the outpost was an old abandoned site from the past or if it was one in use in the present. I certainly didn't find anyone there... but one of the tents had a name on it (Marcella's tent) so I guess someone lived there. In Marcella's tent, I hacked her terminal and read up on her suspicions about Obadiah Blackhall. Looking on my map there was a Blackhall Manor so of course that is where I next headed.
The old man, Obadiah seemed nice. He was very civil and asked me to retrieve a family heirloom for him: The Krivbeknih. It is a book but Marcella claims that it is evil. She also claims that Obadiah seeks to gain power through The Krivbeknih. At first I was some what skeptical of her due to the fact that she seems to belong to the disaster relief team... which, by the way, was there to cure a social disease called the "New Plague" the specifics of which I was skeptical about (I did realize later that she actually just took residence in those tents and is not a part of the disaster relief team which existed far in the past). However, I felt a certain characteristic about her. Just the way she looked and the way she talked... I felt that she was a good person and decided to trust her despite having absolutely no evidence that the nice, civil, old man in the manor is evil.
Now this is where I felt the quest lacked a bit: the retrieval of the book. I felt that the task should have been something that was hard... instead you're met with almost no enemies at all on your journey to get the book. Once you pick up the book and try to leave you have to fight through around 6 of the weird swamp people but they only come at you in one's or two's so it wasn't really a big deal. It just felt really anti-climactic to have this evil book that you just walk up to, grab, and go.
At this point I had two choices: return the book to Obadiah or give it to Marcella (who says she will destroy it). So naturally I decided I would do both. I went to Obadiah first and received my payment for it. I followed him down to his basement where it is clearly evident that he is, indeed, mixed up in some twisted stuff. After exhausting my conversation options with him (what little there is), I naturally pull out my gun and shoot him. By looting his body I got the book back and headed over to Marcella's place. But boy oh boy to my surprise, when I arrived I was greeted by a group of thugs. After disposing of them I headed inside the tent and found to my dismay that Marcella had been murdered by those thugs.
I thought that this was because I gave the book the Obadiah so I reloaded to before giving the book to him and this time headed directly to Marcella. Once again, I found the thugs and I found her dead. So it hadn't been caused by giving Obadiah the book after all. Listening to the holotape that Marcella left behind I received the second part of the quest: to go and destroy the book.
This is where the quest bugged out on me. The quest leads you back to the Capital Wastelands and tells you to go to the Dunwich Building. I had never heard of this place before but luckily the quest marker lead me straight to it! At least... that's the theory. I was very confused at the fact that the quest marker pointed me to Springvale. The only reason I knew it was Springvale was, once again, due to my Explorer perk. I had never been there before. So I thought that perhaps the Dunwich Building was located inside of Springvale. Off I went to Springvale and explored the town and the school but found no Dunwich Building. Utterly confused at this point I double check that my quest IS set to the right one and it is. I was so grateful for the Explorer perk because after scanning the numerous undiscovered locations on my map I finally found it... in the bottom left hand corner of the map near the rock tunnels we went through for Broken Steel. That experience ruffled my feathers a bit but nevertheless I didn't begrudge having to explore Springvale. I like exploring anyways.
The Dunwich Building was a giant mess of floors, rooms, collapsed rooms, ramps, stairs... Very confusing. I was just glad that after I arrived there and got the ChaChing! of the location discovery, the quest marker finally decided to behave and lead me correctly. The trek to the Obelisk where you are told you can destroy the book was rather satisfying. It really did feel like a difficult journey and at the end I felt like I really had gone through enough shit to consider it as an accomplishment.
I approached the obelisk and activated it to destroy The Krivbeknih and got some experience and good karma as a result. I was much more satisfied with this ending than the simple ending of handing the book over to Obadiah. It just feels so weird that if you choose a certain path with this quest it feels like a really boring quest but if you choose the other you get this full blown, adequate sized quest. The difference between the choices was just surprising.
So this concludes part 1. The other parts won't be quite so detailed as this one. I just felt like I owed Point Lookout this text "LP" at least to make up for dissing it before. I still feel that the DLC was a bit lacking. I just didn't feel any emotional response to it at all (other than being freaked out by the hallucinations); instead I felt a bit irritated by both Desmond and Professor and did the quest because it's the main quest. Otherwise I think I would just have said screw you to Desmond. He is one annoying, cocky, little bastard.
At the time that this post is going up I'm still not done uploading all the videos but I thought I'd start this now while the game is fresh in my mind. These posts will cover things that I'm doing after the last Fallout 3 video. The reason I'm doing this is because I don't actually want to record my wanderings around the Capital Wastelands for hours but I still found some interesting stuff during my travels.
After I finished Point Lookout DLC's main quest and The Velvet Curtain side quest (the one with the Chinese spy) I spent some time just wandering around Point Lookout. At the end of it I said I felt kind of disappointed with the DLC and part of it was because I felt that it didn't have enough little details and things on the side. Now I can say that I'm feeling a bit better about the DLC. I only found The Velvet Curtain after I criticized the DLC but I recorded that so I won't go into it here.
I did, however, find another side quest. One that probably should have been recorded as it's certainly more interesting than The Velvet Curtain (which I felt was a little bit flat but that's just due to the fact that we're investigating the past). I was bothered by the fact that the map was so huge yet the locations covered took up so little. So with my trusty Explorer perk in hand I decided to explore the yet undiscovered locations. In case you're having trouble recalling, the Explorer perk is the one that lets me see all undiscovered locations on the map.
I first stumbled across the Disaster Relief Outpost where I was a bit confused. I wasn't sure if the outpost was an old abandoned site from the past or if it was one in use in the present. I certainly didn't find anyone there... but one of the tents had a name on it (Marcella's tent) so I guess someone lived there. In Marcella's tent, I hacked her terminal and read up on her suspicions about Obadiah Blackhall. Looking on my map there was a Blackhall Manor so of course that is where I next headed.
The old man, Obadiah seemed nice. He was very civil and asked me to retrieve a family heirloom for him: The Krivbeknih. It is a book but Marcella claims that it is evil. She also claims that Obadiah seeks to gain power through The Krivbeknih. At first I was some what skeptical of her due to the fact that she seems to belong to the disaster relief team... which, by the way, was there to cure a social disease called the "New Plague" the specifics of which I was skeptical about (I did realize later that she actually just took residence in those tents and is not a part of the disaster relief team which existed far in the past). However, I felt a certain characteristic about her. Just the way she looked and the way she talked... I felt that she was a good person and decided to trust her despite having absolutely no evidence that the nice, civil, old man in the manor is evil.
Now this is where I felt the quest lacked a bit: the retrieval of the book. I felt that the task should have been something that was hard... instead you're met with almost no enemies at all on your journey to get the book. Once you pick up the book and try to leave you have to fight through around 6 of the weird swamp people but they only come at you in one's or two's so it wasn't really a big deal. It just felt really anti-climactic to have this evil book that you just walk up to, grab, and go.
At this point I had two choices: return the book to Obadiah or give it to Marcella (who says she will destroy it). So naturally I decided I would do both. I went to Obadiah first and received my payment for it. I followed him down to his basement where it is clearly evident that he is, indeed, mixed up in some twisted stuff. After exhausting my conversation options with him (what little there is), I naturally pull out my gun and shoot him. By looting his body I got the book back and headed over to Marcella's place. But boy oh boy to my surprise, when I arrived I was greeted by a group of thugs. After disposing of them I headed inside the tent and found to my dismay that Marcella had been murdered by those thugs.
I thought that this was because I gave the book the Obadiah so I reloaded to before giving the book to him and this time headed directly to Marcella. Once again, I found the thugs and I found her dead. So it hadn't been caused by giving Obadiah the book after all. Listening to the holotape that Marcella left behind I received the second part of the quest: to go and destroy the book.
This is where the quest bugged out on me. The quest leads you back to the Capital Wastelands and tells you to go to the Dunwich Building. I had never heard of this place before but luckily the quest marker lead me straight to it! At least... that's the theory. I was very confused at the fact that the quest marker pointed me to Springvale. The only reason I knew it was Springvale was, once again, due to my Explorer perk. I had never been there before. So I thought that perhaps the Dunwich Building was located inside of Springvale. Off I went to Springvale and explored the town and the school but found no Dunwich Building. Utterly confused at this point I double check that my quest IS set to the right one and it is. I was so grateful for the Explorer perk because after scanning the numerous undiscovered locations on my map I finally found it... in the bottom left hand corner of the map near the rock tunnels we went through for Broken Steel. That experience ruffled my feathers a bit but nevertheless I didn't begrudge having to explore Springvale. I like exploring anyways.
The Dunwich Building was a giant mess of floors, rooms, collapsed rooms, ramps, stairs... Very confusing. I was just glad that after I arrived there and got the ChaChing! of the location discovery, the quest marker finally decided to behave and lead me correctly. The trek to the Obelisk where you are told you can destroy the book was rather satisfying. It really did feel like a difficult journey and at the end I felt like I really had gone through enough shit to consider it as an accomplishment.
I approached the obelisk and activated it to destroy The Krivbeknih and got some experience and good karma as a result. I was much more satisfied with this ending than the simple ending of handing the book over to Obadiah. It just feels so weird that if you choose a certain path with this quest it feels like a really boring quest but if you choose the other you get this full blown, adequate sized quest. The difference between the choices was just surprising.
So this concludes part 1. The other parts won't be quite so detailed as this one. I just felt like I owed Point Lookout this text "LP" at least to make up for dissing it before. I still feel that the DLC was a bit lacking. I just didn't feel any emotional response to it at all (other than being freaked out by the hallucinations); instead I felt a bit irritated by both Desmond and Professor and did the quest because it's the main quest. Otherwise I think I would just have said screw you to Desmond. He is one annoying, cocky, little bastard.
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