THIS REVIEW CONTAINS SPOILERS
From the get-go I will admit that I was VERY biased going into this game. People had already been complaining about how bad it was and I had several friends constantly talking about how bad the story was and how bad the bugs were... etc etc. I bought this SIXTY dollar game with the mind-set of "This is probably going to suck." But that's what series loyalty does to ya. Dragon Age: Origins was so amazing that no matter what other people said I just HAD to play the sequel myself.
Story
But where to start in reviewing this thing? Story I guess. At first I didn't even try to follow with the story. "It was bad." was all that was imprinted in my mind and I found myself doing other stuff while the cut scenes were going on. Now that is 70% my fault. I had this bias and I wasn't willing to give it my full attention. It's no wonder that I felt the story seriously boring at first. But then it occurred to me that there was no way I was going to enjoy even a moment of this if I didn't pay attention. So I started to really invest myself in the cut scenes and found to my surprise that I was enjoying the game more.
Story & Quests
Even having started paying attention though (or perhaps because of it) I could plainly see the flaws all over this story. I would rather call this game a story of many stories with every story having one thing in common: Hawke. Problem was its very structure. The story of many stories thing didn't work. It just felt like one bothersome task after another all the while wondering what the heck my main quest was. The fact that the main quests felt like (and had the depth and length of) any other side quest was seriously wrong wrong wrong. Side quests are supposed to be little things that I can go off and do on my own but main quests are always supposed to be the thing that pulls me back to the story and re-immerses me in the game. That didn't happen. DA2's main attraction was side quests. Each "Chapter" all I was doing was clearing out all my side quests then doing the main quest just to unlock the next batch of side quests. The main quests weren't main quests at all but side quest trigger markers.
Quest Comparison
Let's compare the quests to DA:O (though some people don't like comparisons). DA:O had many tiers of quests: Main quest, Main quest's sub-quests, side quests, and mini side quests. Main quest was the big looming thing that was ALWAYS there. The thing you got at the beginning of the game and basically stayed with you the whole game: The recruitment process. This quest WAS the game. It was the outlying main thing that was always clear as the main thing and always guiding you. Main quest's sub-quests were quests that you got while doing the main quest (example: Main quest is to go to Redcliff and recruit Eammon. Main quest's sub-quest is saving the demon child). Side quests were things like getting Shale, "killing" Flemeth, things from the Chantry board. Mini side quests were things like the Chasind markers in the wilds when you go out with the Wardens the first time, finding random people and telling giving them messages.. etc. Now, compare THAT with DA2's "side quest and mini side quest" quest structure. That's ALL that game was. There was NEVER a real main quest like in DA:O. Any dubbed "main quest" in DA2 had less depth than DA:O's main sub-quests. They were usually over very quick and constituted of you meeting people, talking briefly, then killing them.
Characters / Hawke
Enough on that. Let's go into characters. Why does Hawke not feel like a true hero? Because he's not. I'm not even sure why Kirkwall would name him the Champion in the first place. Yeah, sure he defeated the Arishok but a feat like that basically gets you a "thanks for the help dude" medal and a good-job slap on the toosh... NOT overwhelming influence over everything in the city. Hawke basically became the Whimsical Police. If Hawke had said "Hmm.. yes, I see. Your problems are grave indeed... but man, you're just SO ugly. Sorry dude, I gotta kill you." in a side quest, I don't think I would even have blinked. Hawke kills anything and everyone totally based on his own whims. This does NOT a hero make.
Aveline
What about the other characters? Aveline? What's wrong with you bitch? You're CAPTAIN of the GUARDS. "Mmm, yes Hawke... I completely disagree with your decision to slash and hack these poor people down and you just got +10 rivalry with me but oooh what the hey! Killing people is fun, I'll help!" She shows NO back bone about anything Hawke does. The most you get from her is a "HMPH!" You'd expect more from someone who looks like she was carved out of stone (meaning she looks blocky...).
Meredith
I initially really liked Meredith and her quests. I was very interested to see what she does with the Eluvian. So I got to the part where she's convinced she needs to see the demon again and we go to the mountain, yadda yadda, oh noes, Keeper Merethari. Wah. Then it's like the story just vanishes. Did I miss something? Was I supposed to trigger something else? I really feel like I missed something. She just drops the whole thing after the Keeper dies. I mean I COULD understand why if you attribute associated guilt to the whole thing (meaning she feels guilty about killing the Dalish clan and sees the Eluvian as the source of all her woes and decides to abandon it). But maybe this could have been shared with me? I mean come on I faced fricking DEMONS for your damn mirror, girl! Least you can do is let me know how the project is going on. For all I know this point may be invalid. I may have been supposed to go to her house and talk to her and stuff... I honestly don't remember if I did or not. All I remember is that this story was one of the better ones and it just kinda ended abruptly.
Bugs
I'm not going to go into all the characters, that would be too long winded even for me. So let's move on to something everyone loves to hate: Bugs. Stuff disappearing on me was a common problem. Everyone knows that when you kill a big dragon in Dragon Age this epic cut scene is supposed to happen with your character jumping on to the head and striking a sword between the beast's eyes to slay the thing once and for all! Yeah um.. my dragon disappeared. My character jumped into the air, landed on something invisible and started fighting said invisible thing. She swung around wildly and whipped out her greatsword majestically and went BAM!... into thin air. Good job Kirisone (Hawke), well done, my girl.
Then there's Fenris's quest of finding this woman whose name I forget and making her talk or something. I forget. But it's where you pick up that slave elf girl.. Orana? Is that her name? Again, I forget. I had to do this twice. Partly my fault I guess but Bioware should have seen this coming and prevented this. I thought, "hey, can I just go do Fenris's quest without him? I really don't feel like heading back to some place I can switch characters at.." and proceeded into the cave. Yes, you CAN do the quest without him. It just bugs out. You get some cut scenes and again my Hawke is interacting with something invisible. Namely, Fenris. He's not there but the cut scene acts like he is. His voice comes out of thin air too! Aveline was randomly chosen to be omitted from the cut scene in order to "make room" for Fenris. But after dealing with Orana (I made her my paid servant), four of my companions got points in the friends/rival meter. Aveline, Varric, and Anders (who were in my party)... and Fenris. Then we get to the end and this invisible man thing happens again with that woman we were after. She dies but I can't get the conclusion of the quest because Fenris isn't there (but he just was for the cut scene?). So I go out, bring Fenris, and walk all the way back to that damned corpse to try to trigger the end of the quest. Nope. No can do. I had to reload a previous save.
Then there was this thing with my girl's armor. The gauntlets she was wearing were shorter-than-typical gauntlets. It only went like a quarter of her arm instead of the standard half of the arm. This caused my character to have a gap in her arms between her armor arms and her gauntlets. There was just this blank hole that you could see through. Oh my god! Kirisone, stop having sex with Fenris! His invisible man syndrome is contagious! (And yes, I fucked Fenris once. One night stand. I then proceeded to make teh lovez with Anders.)
In one side quest this girl was kidnapped. I was supposed to go to the Wounded Coast to find their secret hideaway and rescue the girl. I think I found them... you turn right at the beginning and then turn right again soon after and there's this off-to-the-side little clearing. Except when I went there, there was this one Bandit Leader standing there just doing the idle motion animations. I couldn't talk to him or do anything. I thought maybe the game needed restarting. I went back to Hawke's house, quit the game, restarted, went back to that alcove... and deeerp. The Bandit Leader is apparently blind and deaf.
The Dialogue Wheel / Voice Acting and Hawke
I'm sure tons of people think the same thing.. but the dialogue wheel was awful. She said stuff that I didn't mean to say at all. The dialogue wheel is at fault for making me feel really distanced from my character. In DA:O I LOVED my character. I had her personality down. She was awesome and I just loved controlling her not only for her awesome damage but because I liked her and I liked BEING her. The only reason I liked controlling Kirisone Hawke was that she dished out damage. I wanted to give her a personality but the dialogue wheel and voice acting completely ruined any sense of her being my own. I get that it's a preset character type thing but isn't this supposed to be an RPG? Bioware really screwed up in trying to give you a preset character you could customize. It just didn't work. If you just give the player a preset character who will act a certain way no matter what with the choices given to you being only very basic... then the player will easily accept that and move on. After all, that's just how the character is! But Bioware tried this thing where Hawke is both preset and personal. It failed. Most of the time the personality I had in mind for Hawke wasn't an option on the dialogue wheel... Even if it was she said it completely wrong. Then there's some cut scenes in which you don't control Hawke's speech. Such as at the end when you're about to face which ever enemy you chose (I was facing the Templars) and she gives this speech of motivation. I'm just sitting there thinking, "my Hawke would NEVER give a cheesy speech like this." Oh, and don't even get me started on the jokes/sarcastic responses. They just made me cringe.
The Good
So far I've been pretty harsh and spoke only about the bad. So here's a section on the good. Combat. I went back and played a bit of DA:O after I finished DA2. The combat there was pretty slow and a bit awkward at times. DA2's combat was a lot more polished and fast paced. Making you feel like you were accomplishing more and that you were more bad ass. Which I suppose is the effect they were going for.
Some of the stories weren't that bad either. This game was, as I said, a story of stories. Some of the stories actually were pretty good. The only downside was that they were still side quests and so were cut short.
The character level up interface. I really liked that they explained everything this time and showed directly the changes. In DA:O, when I first started, I was a bit confused about what each stat did. Of course I had prior knowledge as well as the explanations they offered. But the difference was that when you put points into Dex in DA2 you saw the Critical points going up on the side. There was no doubt about what it was going to do and the explanation clearly states what takes Dex. DA:O's explanation of "piercing weapons" did leave me to assume some things.
Graphics. I'm not just talking quality. I don't know what it is with DA:O but I cannot run that game well on my computer. It has such bad frame rate issues. Issues that I did not have at with DA2. Perhaps this is a localized difference but for me, DA2 ran a lot smoother. People with good computers are probably thinking "pft wtf, get a better computer." But not really an option for me and that was just my own personal experience.
Conclusion
Dragon Age 2 is by no means a horrible game. I actually think it's a lot better than a lot of people give it credit for. It's just the fact that it has a masterpiece called Dragon Age: Origins to compare to really make DA2 look dismal. That does not excuse its faults though. Going back to DA:O after DA2, I realized that the crucial difference between the two was depth. This occurred to me while I talked to the Ash Warriors in the camp at Ostagar. The number of dialogue options and how far they delved into the Ash Warriors just struck me. Ash Warriors have damn near NOTHING to do with the story at all. They're just there to give it flavour and add to the realism. They are not important at all... yet they were given so much depth and information.. While as DA2 spent not even half the amount of info on real important things. DA2 just lacked depth. This huge review is hardly enough to cover stuff they did wrong. I'd give the game a 6.5/10... and trust me if I wasn't conscious of how long my posts are, I could talk a lot more on this game.